Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Valerie Kennedy easily defeat. |
1 |
21 |
Gain Enemy if Valerie Kennedy don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Valerie Kennedy's Contacts or Allies betrays Valerie Kennedy, ending Valerie Kennedy's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Entertainer (Performer). |
3 |
26 |
Works is especially well received and popular, making Valerie Kennedy a minor celebrity |
3 |
27 |
Promoted to Entertainer (Performer) rank 1. |
4 |
27 |
Continued as Entertainer (Performer). |
4 |
28 |
One of Valerie Kennedy's pieces of art is stolen, and the investigation brings Valerie Kennedy into the criminal underworld. |
4 |
31 |
Promoted to Entertainer (Performer) rank 2. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
33 |
Gain a patron in the arts. Gain an Ally |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
37 |
Find an Alien Artifact. |
6 |
39 |
Promoted to Entertainer (Performer) rank 3. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
41 |
Find an Alien Artifact. |
7 |
43 |
Promoted to Entertainer (Performer) rank 4. |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
46 |
Contact with Government. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
A good deal ensures Valerie Kennedy is living the high life for a few years. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Embroiled in legal trouble. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Given advanced training in a specialist field |
11 |
59 |
Forced to continue current assignment. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
69 |
Given advanced training in a specialist field |
14 |
71 |
Forced to muster out. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Retired. |
15 |
75 |
Victim of a crime. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |