Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Virgil Garrett's ship is damaged, and Virgil Garrett have to hitch-hike Virgil Garrett's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
24 |
A mission goes disastrously wrong due to Virgil Garrett's commander’s error or incompetence, but Virgil Garrett survive. |
3 |
24 |
Report commander and gain an Enemy. |
4 |
27 |
Continued as Marine (Marine Support). |
4 |
29 |
Virgil Garrett is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
29 |
Failed to qualify for Cavalry (Army). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
39 |
Severely injured. Owe 10,000 for medical bills. |
8 |
39 |
Failed to qualify for Free Trader (Merchant). |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
43 |
Find Ancient Technology. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
44 |
Nearly killed. Owe 40,000 for medical bills. |
10 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
48 |
Virgil Garrett accepted an offer of inducements to betray Virgil Garrett's faith. Gain 390,000 in cash. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Retired. |
11 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |