Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Winifred Lambert foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Lost eye or limb. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Winifred Lambert's work ends up coming home with Winifred Lambert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Became a Entertainer (Artist). |
4 |
29 |
Winifred Lambert is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Someone more charismatic but less devout than Winifred Lambert has become Winifred Lambert's superior. |
6 |
37 |
Forced to continue current assignment. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Winifred Lambert is sent to a new community or parish to preach The Word among the poor. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Became a Drifter (Barbarian). |
8 |
42 |
Winifred Lambert do not know what happened to Winifred Lambert. There is a gap in Winifred Lambert's memory. |
9 |
42 |
Failed to qualify for Merchant Academy. |
9 |
42 |
Switched to Drifter (Scavenger). |
9 |
45 |
Find valuable salvage. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Drifter (Scavenger). |
10 |
50 |
Winifred Lambert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
52 |
Winifred Lambert secretly provide religious rites for a dying leader or noble, although they do not share Winifred Lambert's faith. Gain an Ally in the family and a Rival who disagrees with Winifred Lambert's choice. |
11 |
54 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Continued as Believer (Mainstream Believer). |
12 |
55 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Continued as Believer (Mainstream Believer). |
13 |
61 |
Winifred Lambert is sent to a new community or parish to preach The Word among the poor. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Continued as Believer (Mainstream Believer). |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
66 |
Forced to muster out. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Retired. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |