Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Adda King run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
27 |
Adda King run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
28 |
A series of bad deals and decisions force Adda King into bankruptcy. Adda King salvages what Adda King can. |
5 |
28 |
Became a Scout (Surveyor). |
5 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Switched to Scout (Explorer) with previous rank. |
6 |
36 |
Psychologically damaged by Adda King's time in the scouts. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
A notable academic consults with Adda King about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Adda King have been following false teachings! |
9 |
42 |
Failed to qualify for Merchant Academy. |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
46 |
Find valuable salvage. |
10 |
46 |
Continued as Drifter (Wanderer). |
10 |
48 |
Attacked by enemies that Adda King easily defeat. |
10 |
48 |
Gain Enemy if Adda King don't already have one. |
10 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
50 |
Continued as Drifter (Wanderer). |
11 |
53 |
Adda King do not know what happened to Adda King. There is a gap in Adda King's memory. |
12 |
53 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
57 |
Opponents of Adda King's belief system ambush Adda King. |
12 |
57 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
13 |
57 |
Returned to Drifter (Wanderer). |
13 |
59 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
59 |
Retired at age 59. |
14 |
59 |
Retired. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
Moved to a new world. |
17 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
Moved to a new world. |
18 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
78 |
Moved to a new world. |
19 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
80 |
Gained a contact. |
20 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |