Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
24 |
Betrayed by a friend. One of Annabel Heard's Contacts or Allies betrays Annabel Heard, ending Annabel Heard's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Annabel Heard is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Entered Merchant Academy with the Business curriculum. |
5 |
34 |
A prank goes horribly wrong. Gain a Rival. |
5 |
34 |
Graduated. |
6 |
34 |
Became a Merchant (Broker). |
6 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Moved to a new world. |
6 |
38 |
Promoted to Merchant (Broker) rank 2. |
7 |
38 |
Voluntarily left Broker |
7 |
38 |
Failed to qualify for Performer (Entertainer). |
7 |
38 |
Returned to Drifter (Scavenger). |
7 |
40 |
Attacked by enemies and injured. |
7 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Gain Enemy if Annabel Heard don't already have one. |
8 |
42 |
Voluntarily left Scavenger |
8 |
42 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
45 |
Political manoeuvrings usurp Annabel Heard's position. Gain a Rival. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Annabel Heard aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired. |
10 |
48 |
Birth or Death involving a family member or close friend. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Amnesia. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |