Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
19 |
Became a Citizen (Worker). |
2 |
21 |
Advanced training in a specialist field. |
3 |
23 |
Continued as Citizen (Worker). |
3 |
26 |
Annetta Fletcher learn something Annetta Fletcher should not have – a corporate secret, a political scandal – which Annetta Fletcher can profit from illegally. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
30 |
Gained a contact. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Citizen (Worker) rank 1. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
35 |
A revolution, attack or other unusual event throws Annetta Fletcher's life into chaos, forcing Annetta Fletcher to leave the planet. |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
37 |
Survived a risky adventure but gained nothing. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Annetta Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Scout (Courier). |
8 |
46 |
Spend several years jumping from world to world in Annetta Fletcher's scout ship. |
9 |
47 |
Continued as Scout (Courier). |
9 |
48 |
Lost eye or limb. Owe 5,000 for medical bills. |
10 |
48 |
Switched to Drifter (Barbarian). |
10 |
50 |
Suffer from a life-threatening illness. |
11 |
50 |
Entered Merchant Academy with the Business curriculum. |
11 |
53 |
Spent the college years partying. |
11 |
53 |
Dropped out of the merchant academy. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Drifter (Barbarian). |
12 |
55 |
Betrayed by a friend. One of Annetta Fletcher's Contacts or Allies betrays Annetta Fletcher, ending Annetta Fletcher's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
56 |
Annetta Fletcher come into conflict with a splinter group Annetta Fletcher's own religion which maintains Annetta Fletcher's version is the wrong one. Gain 1 Rivals. |
14 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
56 |
Retired. |
14 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
66 |
Gained a contact. |
17 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
69 |
Gained a contact. |
18 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
76 |
Birth or Death involving a family member or close friend. |
19 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
81 |
A new romantic starts. Gain an Ally. |
21 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |