Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
19 |
A disaster or war strikes. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
22 |
Made lifelong friends. Gain 1 Allies. |
2 |
23 |
Graduated. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Risk Antonia Johnson's fortune on a possibility lucrative deal and win. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 7. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Given advanced training in a specialist field |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 8. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Antonia Johnson's normal circles. Gain a Contact. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 9. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Embroiled in legal trouble. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 10. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Became a Scout (Courier). |
12 |
61 |
Antonia Johnson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
12 |
63 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Scout (Courier). |
13 |
64 |
Antonia Johnson spend a great deal of time on the fringes of Charted Space. |
13 |
64 |
Antonia Johnson have no idea what happened to Antonia Johnson – they found Antonia Johnson's ship drifting on the fringes of friendly space. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Attempted to change assignments. |
14 |
67 |
Failed to qualify for Explorer (Scout). |
14 |
67 |
Continued as Scout (Courier). |
14 |
71 |
Antonia Johnson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
75 |
Antonia Johnson come into conflict with a splinter group Antonia Johnson's own religion which maintains Antonia Johnson's version is the wrong one. Gain 1 Rivals. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Retired. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |