Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Moved to a new world. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
23 |
Arianna McMillan is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
30 |
Arianna McMillan refuse to secretly provide religious rites for a dying leader or noble, because they do not share Arianna McMillan's faith. |
3 |
30 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
31 |
Arianna McMillan is chosen to represent Arianna McMillan's faith in a vid show or other highly public forum. |
4 |
34 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
36 |
Arianna McMillan accepted an offer of inducements to betray Arianna McMillan's faith. Gain 430,000 in cash. |
6 |
38 |
Failed to qualify for Thief (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Arianna McMillan's work ends up coming home with Arianna McMillan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
40 |
Failed to qualify for Worker (Citizen). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
41 |
Find valuable salvage. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
48 |
Voluntarily left Scavenger |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Given advanced training in a specialist field |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Given advanced training in a specialist field |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Embroiled in legal trouble. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Became a Prisoner (Inmate). |
13 |
65 |
Joined a prison gang |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Switched to Prisoner (Thug) with previous rank. |
14 |
69 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Continued as Prisoner (Thug). |
15 |
73 |
Persecuted by a prison gang. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Continued as Prisoner (Thug). |
16 |
80 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Returned to Prisoner (Inmate). |
17 |
84 |
Attmped but failed to save a guard or prison officer. |
17 |
81 |
Lightly injured, no permanent damage. Fully recovered. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |