Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Arrie Norman come into conflict with a splinter group Arrie Norman's own religion which maintains Arrie Norman's version is the wrong one. Gain 2 Rivals. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
30 |
Perform an exemplary service for the scouts. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
33 |
When dealing with an alien race, Arrie Norman have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Switched to Scout (Explorer) with previous rank. |
6 |
38 |
Arrie Norman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arrie Norman fail to help. Gain an Enemy. |
6 |
38 |
Arrie Norman's ship is damaged, and Arrie Norman have to hitch-hike Arrie Norman's way back across the stars to the nearest scout base. |
6 |
38 |
Gain 2 Contacts. Gain 2 Enemies. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scout (Courier) with previous rank. |
7 |
42 |
Spend several years jumping from world to world in Arrie Norman's scout ship. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Surveyor (Scout). |
8 |
43 |
Continued as Scout (Courier). |
8 |
47 |
Serve as the courier for an important message from the Imperium. |
9 |
47 |
Continued as Scout (Courier). |
9 |
48 |
Arrie Norman have no idea what happened to Arrie Norman – they found Arrie Norman's ship drifting on the fringes of friendly space. |
10 |
48 |
Became a Drifter (Wanderer). |
10 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
55 |
Arrie Norman do not know what happened to Arrie Norman. There is a gap in Arrie Norman's memory. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Retired. |
12 |
58 |
Gained a contact. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |