Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Beatrice Beale spend a great deal of time on the fringes of Charted Space. |
2 |
24 |
Beatrice Beale inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Beatrice Beale's ship is damaged, and Beatrice Beale have to hitch-hike Beatrice Beale's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 6 Contacts. Gain 1 Enemies. |
4 |
29 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
31 |
Become deeply involved in politics on Beatrice Beale's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
33 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
5 |
33 |
Continued as Noble (Diplomat). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
6 |
37 |
Continued as Noble (Diplomat). |
6 |
39 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
7 |
41 |
Continued as Noble (Diplomat). |
7 |
45 |
Gained a contact. |
7 |
45 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
8 |
45 |
Continued as Noble (Diplomat). |
8 |
47 |
Beatrice Beale make an alliance with a powerful and charismatic noble, who becomes an Ally. |
9 |
49 |
Continued as Noble (Diplomat). |
9 |
51 |
Beatrice Beale reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Beatrice Beale sponge off Beatrice Beale's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
9 |
53 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
10 |
53 |
Continued as Noble (Diplomat). |
10 |
57 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
57 |
Became a Citizen (Worker). |
11 |
59 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Retired. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
67 |
Birth or Death involving a family member or close friend. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Amnesia. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |