Retired Initiate Bertie Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 84 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 2 (-2) 7 (0)111327
Fine
 
Skills
Admin 1
Animals 0
Deception 1
Drive 0
Electronics (Computers) 1
Flyer (Airship) 1
Gun Combat 0
Gunner 0
Investigate 0
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Science (Social Sciences/Belief) 1
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Navy Line/Crew Able Spacehand11
Drifter Wanderer 04
Scout Surveyor 03
Believer Mainstream Believer Initiate11
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Nolan Ramos Ally 2 1 1 1 Swanfeh (M/20)
Relationship becomes more intense. Contact becomes an ally.
Sanford Larson Contact 3 1 0 3 Ayansh'i (M/65)
Lincoln Bain Contact 5 1 1 5 Swanfeh (M/25)
reconciliation.
Merle Cawley Contact 0 2 0 0 Swanfeh (F/32)
Penny Olaughlin Contact 1 2 3 3 Swanfeh (F/16)
Relationship soured.
Estella Russell Enemy 0 4 1 1 Swanfeh (F/12)
An incident occured.
Harper Philpot Enemy 0 6 1 1 Sylean (F/35)
Very bad falling out.
Evalyn Hernandez Enemy 0 3 1 0 Swanfeh (F/34)
Inga Payne Ally 4 0 1 3 Ronnin (F/64)
Inga Payne is particularly unusual, such as an artificial intelligence or very alien being.
Heyae Hihaejae Contact 0 2 2 5 Ael Yael (F/35)
Heyae Hihaejae is a member of an organisation which holds a generally opposite view of the Traveller.
Myrle Webb Ally 6 0 0 2 Swanfeh (F/30)
reconciliation.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Established a network of contacts. Gain 1 contacts.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 23 Accepted a deal with criminal or other figure under investigation.
3 23 Became a Navy (Line/Crew) with the new title Crewman.
3 27 Advanced training in a specialist field.
3 27 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
4 27 Voluntarily left Line/Crew
4 27 Became a Drifter (Wanderer).
4 28 Birth or Death involving a family member or close friend.
5 31 Continued as Drifter (Wanderer).
5 34 Survived a risky adventure but gained nothing.
6 35 Continued as Drifter (Wanderer).
6 36 Bertie Sims do not know what happened to Bertie Sims. There is a gap in Bertie Sims's memory.
7 36 Failed to qualify for Surveyor (Scout).
7 36 Continued as Drifter (Wanderer).
7 37 Bertie Sims do not know what happened to Bertie Sims. There is a gap in Bertie Sims's memory.
8 37 Failed to qualify for Performer (Entertainer).
8 37 Submitted to the draft.
8 37 Became a Scout (Surveyor).
8 38 Spend several years jumping from world to world in Bertie Sims's scout ship.
9 41 Continued as Scout (Surveyor).
9 42 When dealing with an alien race, Bertie Sims botch an opportunity to gather extra intelligence about them.
9 42 Bertie Sims have no idea what happened to Bertie Sims – they found Bertie Sims's ship drifting on the fringes of friendly space.
10 45 Continued as Scout (Surveyor).
10 46 Bertie Sims's ship is damaged, and Bertie Sims have to hitch-hike Bertie Sims's way back across the stars to the nearest scout base.
10 46 Gain 4 Contacts. Gain 3 Enemies.
11 46 Aging Crisis. Owe 20,000 for medical bills.
11 46 Retired at age 46.
11 46 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 50 Bertie Sims is sent to a new community or parish to preach The Word among the poor.
11 50 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 50 Aging Crisis. Owe 40,000 for medical bills.
12 50 Voluntarily left Mainstream Believer
12 50 Retired.
12 54 A new romantic starts. Gain an Ally.
13 54 Aging Crisis. Owe 10,000 for medical bills.
13 57 Betrayal. Convert an Ally into a Rival or Enemy.
14 58 Aging Crisis. Owe 30,000 for medical bills.
14 62 Moved to a new world.
15 62 Aging Crisis. Owe 50,000 for medical bills.
15 64 Moved to a new world.
16 66 Aging Crisis. Owe 30,000 for medical bills.
16 68 Birth or Death involving a family member or close friend.
17 70 Aging Crisis. Owe 40,000 for medical bills.
17 73 Gained a contact.
18 74 Aging Crisis. Owe 10,000 for medical bills.
18 77 A new romantic starts. Gain an Ally.
19 78 Aging Crisis. Owe 10,000 for medical bills.
19 81 Betrayal. Convert an Ally into a Rival or Enemy.
20 82 Aging Crisis. Owe 50,000 for medical bills.
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