Retired Senior Crewman Brandie Matthews  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 84 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 1 (-2)111571
Penitent
 
Skills
Animals 0
Astrogation 1
Athletics 0
Deception 1
Electronics 0
Gun Combat 0
Heavy Weapons 0
Mechanic 1
Medic 1
Melee (Blade) 1
Persuade 2
Profession (Worker/Religion) 1
Science (Life Sciences/Biology) 1
Stealth 0
Streetwise 0
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Marine Support Marine01
Drifter Barbarian 01
Agent Corporate Agent Agent12
Merchant Merchant Marine Senior Crewman12
Believer Missionary/Humanitarian Junior Project Worker03
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Mamie Carlson Ally 3 0 0 1 Sydite (F/38)
Bessie Mathew Rival 1 3 0 1 Dynchia, Imperium (M/74)
Bessie Mathew loses some of their power base.
Julius Nguyen Enemy 0 3 1 5 Dynchia, Imperium (M/53)
Julius Nguyen’s relationships have begun to affect the character.
Guss Purcell Contact 1 1 4 1 Dynchia, Imperium (M/64)
Theron McKerras Contact 1 1 1 0 Kedepu (M/65)
Abigail Woods Ally 3 0 1 2 Darmine (F/17)
Orville Hunter Rival 1 0 3 5 Pirian (M/36)
Orville Hunter gains in power.
 
Term Age History
1 18 Became a Marine (Marine Support) with the new title Marine.
1 21 Severely injured. Fully recovered.
2 21 Failed to qualify for Pirate (Rogue).
2 21 Became a Drifter (Barbarian).
2 25 Brandie Matthews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 25 Became a Agent (Corporate Agent).
3 28 Advanced training in a specialist field.
3 29 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
4 29 Continued as Agent (Corporate Agent).
4 32 Accepted a deal with criminal or other figure under investigation.
5 32 Failed to qualify for Courier (Scout).
5 32 Submitted to the draft.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 35 Birth or Death involving a family member or close friend.
5 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 36 Continued as Merchant (Merchant Marine).
6 37 A series of bad deals and decisions force Brandie Matthews into bankruptcy. Brandie Matthews salvages what Brandie Matthews can.
7 37 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 38 Brandie Matthews secretly provide religious rites for a dying leader or noble, although they do not share Brandie Matthews's faith. Gain an Ally in the family and a Rival who disagrees with Brandie Matthews's choice.
8 41 Continued as Believer (Missionary/Humanitarian).
8 42 Brandie Matthews faith is shaken.
9 45 Continued as Believer (Missionary/Humanitarian).
9 47 Brandie Matthews aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
10 47 Aging Crisis. Owe 20,000 for medical bills.
10 47 Retired at age 47.
10 47 Retired.
10 50 Gained a contact.
11 51 Aging Crisis. Owe 20,000 for medical bills.
11 52 Gained a contact.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 58 Birth or Death involving a family member or close friend.
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 62 Victim of a crime.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 65 A new romantic starts. Gain an Ally.
15 67 Aging Crisis. Owe 10,000 for medical bills.
15 71 Good fortune.
16 71 Aging Crisis. Owe 20,000 for medical bills.
16 73 Spend time with an alien race. Gain a contact.
17 75 Aging Crisis. Owe 50,000 for medical bills.
17 78 Betrayal. Convert an Ally into a Rival or Enemy.
18 79 Aging Crisis. Owe 50,000 for medical bills.
18 82 Scarred. Fully recovered. Owe 10,000 for medical bills.
19 83 Aging Crisis. Owe 20,000 for medical bills.
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