Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
21 |
Severely injured. Fully recovered. |
2 |
21 |
Failed to qualify for Pirate (Rogue). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Brandie Matthews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
28 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Accepted a deal with criminal or other figure under investigation. |
5 |
32 |
Failed to qualify for Courier (Scout). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Birth or Death involving a family member or close friend. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
A series of bad deals and decisions force Brandie Matthews into bankruptcy. Brandie Matthews salvages what Brandie Matthews can. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Brandie Matthews secretly provide religious rites for a dying leader or noble, although they do not share Brandie Matthews's faith. Gain an Ally in the family and a Rival who disagrees with Brandie Matthews's choice. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Brandie Matthews faith is shaken. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Brandie Matthews aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
50 |
Gained a contact. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Birth or Death involving a family member or close friend. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Victim of a crime. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Spend time with an alien race. Gain a contact. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |