Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
23 |
Became a Scout (Explorer). |
3 |
24 |
Corinne Mcandrew's ship is damaged, and Corinne Mcandrew have to hitch-hike Corinne Mcandrew's way back across the stars to the nearest scout base. |
3 |
24 |
Gain 2 Contacts. Gain 2 Enemies. |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
26 |
Betrayed by a friend. One of Corinne Mcandrew's Contacts or Allies betrays Corinne Mcandrew, ending Corinne Mcandrew's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
26 |
Became a Citizen (Colonist). |
5 |
28 |
Corinne Mcandrew is rewarded for Corinne Mcandrew's diligence or cunning. |
5 |
30 |
Forced to continue current assignment. |
5 |
30 |
Promoted to Citizen (Colonist) rank 1. |
6 |
30 |
Continued as Citizen (Colonist). |
6 |
33 |
Corinne Mcandrew learn something Corinne Mcandrew should not have – a corporate secret, a political scandal – which Corinne Mcandrew can profit from illegally. |
6 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
34 |
Continued as Citizen (Colonist). |
7 |
35 |
Good fortune |
8 |
38 |
Continued as Citizen (Colonist). |
8 |
40 |
Advanced training in a specialist field. |
8 |
42 |
Promoted to Citizen (Colonist) rank 3. |
9 |
42 |
Continued as Citizen (Colonist). |
9 |
46 |
Political upheaval strikes Corinne Mcandrew's homeworld, and Corinne Mcandrew is caught up in the revolution. |
9 |
46 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
9 |
46 |
Forced to muster out. |
10 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
46 |
Returned to Drifter (Wanderer). |
10 |
47 |
Find valuable salvage. |
10 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Drifter (Wanderer). |
11 |
52 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Retired. |
12 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Moved to a new world. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
82 |
Accused of a crime. |
20 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |