Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Crystal Lamb join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
30 |
Crystal Lamb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Became a Merchant (Broker). |
5 |
35 |
A good deal ensures Crystal Lamb is living the high life for a few years. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
A series of bad deals and decisions force Crystal Lamb into bankruptcy. Crystal Lamb salvages what Crystal Lamb can. |
7 |
37 |
Failed to qualify for Merchant Academy. |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
39 |
Amnesia. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
42 |
Betrayed by a friend. One of Crystal Lamb's Contacts or Allies betrays Crystal Lamb, ending Crystal Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
42 |
Failed to qualify for Merchant Academy. |
9 |
42 |
Continued as Drifter (Barbarian). |
9 |
44 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
10 |
44 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
47 |
A prank goes horribly wrong. Gain a Rival. |
10 |
48 |
Graduated. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
11 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
51 |
Embroiled in legal trouble. |
11 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Continued as Merchant (Merchant Marine). |
12 |
55 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
56 |
Continued as Merchant (Merchant Marine). |
13 |
60 |
Befriend a useful ally in one sphere. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
Voluntarily left Merchant Marine |
14 |
60 |
Retired. |
14 |
63 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Good fortune. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |