Retired Lay Preacher Delphine Wood  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 84 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 10 (1)11167A
Involved, Robust and healthy, Sharp-Witted
 
Skills
Admin 0
Animals 0
Athletics 0
Broker 1
Diplomat 0
Drive (Mole) 2
Electronics (Computers) 3
Engineer (J-drive) 2
Gambler 1
Gun Combat 0
Investigate 2
Mechanic 1
Medic 1
Melee (Blade) 1
Persuade 1
Profession (Hostile Environment/High-G) 1
Science (Social Sciences/Belief) 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Preacher24
Agent Law Enforcement Rookie01
Citizen Worker 14
Drifter Wanderer 01
Merchant Merchant Marine Crewman04
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Thelma Woods Contact 2 1 6 0 Zaris (F/31)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 19 Delphine Wood refuse to secretly provide religious rites for a dying leader or noble, because they do not share Delphine Wood's faith.
2 22 Continued as Believer (Mainstream Believer).
2 25 A notable academic consults with Delphine Wood about a publication or documentary he is working on. Gain a Contact in academia.
2 26 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
3 26 Continued as Believer (Mainstream Believer).
3 28 Good fortune
4 30 Continued as Believer (Mainstream Believer).
4 32 Delphine Wood accepted an offer of inducements to betray Delphine Wood's faith. Gain 350,000 in cash.
4 34 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
5 34 Became a Agent (Law Enforcement) with the new title Rookie.
5 38 Lightly injured, no permanent damage. Fully recovered.
6 38 Became a Citizen (Worker).
6 41 Political upheaval strikes Delphine Wood's homeworld, and Delphine Wood is caught up in the revolution.
7 42 Continued as Citizen (Worker).
7 43 Delphine Wood gain experience in a technical field as a computer operator or surveyor.
7 46 Promoted to Citizen (Worker) rank 1.
8 46 Continued as Citizen (Worker).
8 50 Delphine Wood's business expands, Delphine Wood's corporation grows, or the colony thrives.
9 50 Continued as Citizen (Worker).
9 54 Delphine Wood's business expands, Delphine Wood's corporation grows, or the colony thrives.
9 54 Forced to muster out.
10 54 Became a Drifter (Wanderer).
10 57 Severely injured. Owe 15,000 for medical bills.
11 57 Became a Merchant (Merchant Marine) with the new title Crewman.
11 58 Given advanced training in a specialist field
12 61 Aging Crisis. Owe 40,000 for medical bills.
12 61 Retired at age 61.
12 61 Continued as Merchant (Merchant Marine).
12 63 Risk Delphine Wood's fortune on a possibility lucrative deal and win.
13 65 Aging Crisis. Owe 40,000 for medical bills.
13 65 Continued as Merchant (Merchant Marine).
13 69 Embroiled in legal trouble.
14 69 Aging Crisis. Owe 60,000 for medical bills.
14 69 Continued as Merchant (Merchant Marine).
14 73 Given advanced training in a specialist field
14 73 Forced to muster out.
15 73 Aging Crisis. Owe 10,000 for medical bills.
15 73 Retired.
15 75 Gained a contact.
16 77 Aging Crisis. Owe 20,000 for medical bills.
16 81 Betrayal. Convert an Ally into a Rival or Enemy.
17 81 Aging Crisis. Owe 30,000 for medical bills.
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