Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Dzaenggo went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Go undercover to investigate an enemy. |
4 |
34 |
A police detective or rival criminal forces Dzaenggo to flee and vows to hunt Dzaenggo down. Gain an Enemy. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Dzaenggo's work ends up coming home with Dzaenggo, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Imperial trade restrictions force Dzaenggo out of business. |
7 |
40 |
Failed to qualify for Surveyor (Scout). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
44 |
Attacked by enemies and injured. |
7 |
44 |
Nearly killed. Owe 25,000 for medical bills. |
7 |
44 |
Gain Enemy if Dzaenggo don't already have one. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
46 |
Attacked by enemies and injured. |
8 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
46 |
Gain Enemy if Dzaenggo don't already have one. |
8 |
48 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
49 |
Suffer from a life-threatening illness. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Victim of a crime. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Nearly killed. Owe 40,000 for medical bills. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |