Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Vessel participates in a diplomatic mission. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Vessel participates in a diplomatic mission. |
3 |
29 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Lost eye or limb. |
5 |
32 |
Failed to qualify for Corporate (Citizen). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Essie Cameron run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Failed to qualify for Enforcer (Rogue). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Go undercover to investigate an enemy. |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
50 |
Essie Cameron went above and beyond the call of duty. |
9 |
52 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
10 |
52 |
Continued as Agent (Law Enforcement). |
10 |
53 |
Established a network of contacts. Gain 3 contacts. |
10 |
56 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
11 |
56 |
Continued as Agent (Law Enforcement). |
11 |
57 |
Essie Cameron's work ends up coming home with Essie Cameron, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
57 |
Became a Merchant (Free Trader). |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Merchant (Free Trader). |
13 |
64 |
Essie Cameron's ship or starport is destroyed by criminals. Gain them as an Enemy. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
65 |
Essie Cameron retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Essie Cameron aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Retired. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |