Retired Senior Crewman Evelyn Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 84 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 5 (-1)1116A5
Uninhibited
 
Skills
Astrogation 1
Broker 0
Diplomat 1
Drive (Walker) 1
Electronics 0
Engineer (Power) 1
Flyer (Airship) 1
Gambler 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Medic 0
Persuade 1
Pilot (Spacecraft) 1
Profession (Worker/Civil Engineering) 0
Recon 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Citizen Corporate 01
Scout Courier Scout13
Merchant Merchant Marine Senior Crewman15
Believer Holy Warrior Hopeful01
Retired 06
 
EducationGraduated
Spacer Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Janice Murray Enemy 0 3 4 5 Azhanti (F/33)
Janice Murray is in desperate trouble and could use the character’s help.
Janice Murray is missing under suspicious circumstances.
Mildred Alardice Rival 1 1 1 1 Humaniti (F/73)
Logan Watson Contact 0 1 0 2 Irhadre (M/47)
Theo Fuller Enemy 0 3 0 2 Azhanti (M/13)
Theo Fuller is out of contact doing something interesting but not suspicious.
Pamela Dabs Ally 2 0 3 4 Humaniti (F/16)
Una Washington Contact 4 0 2 5 Azhanti (F/71)
Relationship becomes more moderate. Ally becomes a contact.
 
Term Age History
1 18 Entered a spacer community.
1 20 Moved to a new world.
1 22 Graduated.
2 22 Became a Agent (Intelligence).
2 24 Nearly killed. Owe 7,500 for medical bills.
3 24 Became a Citizen (Corporate).
3 26 Life ruined by a criminal gang. Gain the gang as an Enemy
4 26 Became a Scout (Courier).
4 28 Perform an exemplary service for the scouts.
4 30 Promoted to Scout (Courier) rank 1 with the new title Scout.
5 30 Attempted to change assignments.
5 30 Failed to qualify for Surveyor (Scout).
5 30 Continued as Scout (Courier).
5 31 Perform an exemplary service for the scouts.
6 34 Attempted to change assignments.
6 34 Failed to qualify for Surveyor (Scout).
6 34 Continued as Scout (Courier).
6 37 Evelyn Campbell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7 37 Failed to qualify for Performer (Entertainer).
7 37 Submitted to the draft.
7 37 Became a Merchant (Merchant Marine) with the new title Crewman.
7 38 A good deal ensures Evelyn Campbell is living the high life for a few years.
8 41 Aging Crisis. Owe 40,000 for medical bills.
8 41 Retired at age 41.
8 41 Continued as Merchant (Merchant Marine).
8 44 Make an unexpected connection outside Evelyn Campbell's normal circles. Gain a Contact.
9 45 Continued as Merchant (Merchant Marine).
9 49 Risk Evelyn Campbell's fortune on a possibility lucrative deal and win.
10 49 Aging Crisis. Owe 20,000 for medical bills.
10 49 Continued as Merchant (Merchant Marine).
10 51 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
10 53 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 53 Aging Crisis. Owe 50,000 for medical bills.
11 53 Continued as Merchant (Merchant Marine).
11 57 Embroiled in legal trouble.
11 57 Forced to muster out.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Became a Believer (Holy Warrior) with the new title Hopeful.
12 58 Opponents of Evelyn Campbell's belief system ambush Evelyn Campbell.
12 58 Injured. Fully recovered. Owe 5,000 for medical bills.
13 58 Aging Crisis. Owe 30,000 for medical bills.
13 58 Retired.
13 60 Moved to a new world.
14 62 Aging Crisis. Owe 50,000 for medical bills.
14 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 66 Aging Crisis. Owe 30,000 for medical bills.
15 67 Betrayal. Convert an Ally into a Rival or Enemy.
16 70 Aging Crisis. Owe 20,000 for medical bills.
16 71 Moved to a new world.
17 74 Aging Crisis. Owe 20,000 for medical bills.
17 78 A new romantic starts. Gain an Ally.
18 78 Aging Crisis. Owe 10,000 for medical bills.
18 80 Moved to a new world.
19 82 Aging Crisis. Owe 50,000 for medical bills.
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