Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Exie Gay went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Severely injured. Owe 15,000 for medical bills. |
3 |
23 |
Failed to qualify for Journalist (Entertainer). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Attempted a risky adventure and was wildly successful. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Voluntarily left Scavenger |
4 |
27 |
Became a Scholar (Physician). |
4 |
31 |
Win a prestigious prize for Exie Gay's work. |
5 |
31 |
Voluntarily left Physician |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
32 |
Spend time with an alien race. Gain a contact. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Exie Gay's Contacts or Allies betrays Exie Gay, ending Exie Gay's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
40 |
Risk Exie Gay's fortune on a possibility lucrative deal and win. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
47 |
Make an unexpected connection outside Exie Gay's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
47 |
Continued as Merchant (Free Trader). |
10 |
51 |
Continued as Merchant (Free Trader). |
10 |
55 |
Gained a contact. |
10 |
55 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Free Trader). |
11 |
56 |
Imperial trade restrictions force Exie Gay out of business. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired. |
12 |
60 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Spend time with an alien race. Gain a contact. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Lightly injured, no permanent damage. Fully recovered. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |