Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
Involved in the planning of an impressive heist. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
Backstab a fellow rogue for personal gain. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
34 |
A crime lord considers Florance Skidd his protégé. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
45 |
Florance Skidd's work ends up coming home with Florance Skidd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
45 |
Became a Entertainer (Artist). |
8 |
46 |
An investigation, tour, project or expedition goes wrong, stranding Florance Skidd far from home. |
8 |
49 |
Promoted to Entertainer (Artist) rank 1. |
9 |
49 |
Continued as Entertainer (Artist). |
9 |
52 |
Public opinion turns on Florance Skidd. |
10 |
52 |
Failed to qualify for Intelligence (Agent). |
10 |
52 |
Returned to Drifter (Scavenger). |
10 |
56 |
Promoted to Drifter (Scavenger) rank 2. |
11 |
56 |
Voluntarily left Scavenger |
11 |
56 |
Failed to qualify for Law Enforcement (Agent). |
11 |
56 |
Submitted to the draft. |
11 |
56 |
Became a Navy (Flight) with the new title Crewman. |
11 |
60 |
During a battle, defeat or victory depends on Florance Skidd's actions. Florance Skidd actions lead to an honorabe discharge. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
Florance Skidd secretly provide religious rites for a dying leader or noble, although they do not share Florance Skidd's faith. Gain an Ally in the family and a Rival who disagrees with Florance Skidd's choice. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Believer (Missionary/Humanitarian). |
13 |
68 |
Florance Skidd retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Continued as Believer (Missionary/Humanitarian). |
14 |
71 |
Gained a contact. |
14 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Continued as Believer (Missionary/Humanitarian). |
15 |
74 |
Florance Skidd retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
76 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Continued as Believer (Missionary/Humanitarian). |
16 |
79 |
Florance Skidd aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Retired. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |