Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
30 |
Rewarded for a successful mission. |
5 |
32 |
Voluntarily left Corporate Agent |
5 |
32 |
Failed to qualify for Army Support (Army). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
35 |
Frankie Peaton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Frankie Peaton retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
A notable academic consults with Frankie Peaton about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Frankie Peaton secretly provide religious rites for a dying leader or noble, although they do not share Frankie Peaton's faith. Gain an Ally in the family and a Rival who disagrees with Frankie Peaton's choice. |
8 |
47 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
50 |
Someone more charismatic but less devout than Frankie Peaton has become Frankie Peaton's superior. |
10 |
51 |
Continued as Believer (Mainstream Believer). |
10 |
53 |
Frankie Peaton is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
58 |
Moved to a new world. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Frankie Peaton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired. |
13 |
62 |
Birth or Death involving a family member or close friend. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |