Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Genevieve Tucker's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A series of bad deals and decisions force Genevieve Tucker into bankruptcy. Genevieve Tucker salvages what Genevieve Tucker can. |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
29 |
An investigation takes on a dangerous turn. |
4 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Accepted a deal with criminal or other figure under investigation. |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
39 |
An expedition or voyage goes wrong, leaving Genevieve Tucker stranded in the wilderness. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Genevieve Tucker faith is shaken. |
8 |
43 |
Continued as Believer (Holy Warrior). |
8 |
46 |
Genevieve Tucker faith is shaken. |
9 |
47 |
Continued as Believer (Holy Warrior). |
9 |
49 |
Genevieve Tucker is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Drifter (Barbarian). |
10 |
55 |
Find valuable salvage. |
11 |
55 |
Continued as Drifter (Barbarian). |
11 |
56 |
Genevieve Tucker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
59 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |