Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Betrayed by a friend. One of Gertie Magrath's Contacts or Allies betrays Gertie Magrath, ending Gertie Magrath's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Severely injured. Fully recovered. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
Gertie Magrath faith is shaken. |
4 |
29 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Opponents of Gertie Magrath's belief system ambush Gertie Magrath. |
4 |
32 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
A sudden war destroys Gertie Magrath's trade routes and contacts, forcing Gertie Magrath to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Gertie Magrath faith enjoys an explosion of popularity largely thanks to Gertie Magrath's efforts. |
7 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
43 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
47 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
49 |
Someone more charismatic but less devout than Gertie Magrath has become Gertie Magrath's superior. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Retired. |
10 |
53 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Birth or Death involving a family member or close friend. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Accused of a crime. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |