Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Birth or Death involving a family member or close friend. |
1 |
27 |
Left the colonies with honors. |
2 |
27 |
Became a Scout (Courier). |
2 |
30 |
Glennie Sanchez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Glennie Sanchez fail to help. Gain an Enemy. |
2 |
30 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
31 |
Continued as Scout (Courier). |
3 |
33 |
Glennie Sanchez's ship is damaged, and Glennie Sanchez have to hitch-hike Glennie Sanchez's way back across the stars to the nearest scout base. |
3 |
33 |
Gain 3 Contacts. Gain 3 Enemies. |
4 |
33 |
Became a Rogue (Enforcer). |
4 |
35 |
A new romantic starts. Gain an Ally. |
5 |
37 |
Continued as Rogue (Enforcer). |
5 |
38 |
A new romantic starts. Gain an Ally. |
6 |
41 |
Attempted to change assignments. |
6 |
41 |
Switched to Rogue (Pirate) with the new title Lackey and previous rank. |
6 |
43 |
A police detective or rival criminal forces Glennie Sanchez to flee and vows to hunt Glennie Sanchez down. Gain an Enemy. |
7 |
43 |
Became a Drifter (Barbarian). |
7 |
44 |
Glennie Sanchez do not know what happened to Glennie Sanchez. There is a gap in Glennie Sanchez's memory. |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Glennie Sanchez have been following false teachings! |
9 |
47 |
Switched to Drifter (Wanderer). |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Voluntarily left Wanderer |
10 |
51 |
Retired. |
10 |
53 |
Good fortune. |
11 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Lightly injured, no permanent damage. Fully recovered. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |