Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Psychologically damaged by Harry Bryant's time in the scouts. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
A sudden war destroys Harry Bryant's trade routes and contacts, forcing Harry Bryant to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Scholar (Scientist). |
3 |
24 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
27 |
Promoted to Scholar (Scientist) rank 1. |
4 |
27 |
Voluntarily left Scientist |
4 |
27 |
Became a Army (Cavalry) with the new title Private. |
4 |
28 |
Assigned to an urbanised planet torn by war. |
4 |
31 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
31 |
Continued as Army (Cavalry). |
5 |
34 |
Unit is slaughtered in a disastrous battle, for which Harry Bryant blame Harry Bryant's commander. Gain commander as Enemy. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Harry Bryant have been following false teachings! |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
37 |
Drafted into Merchant Marine |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
A series of bad deals and decisions force Harry Bryant into bankruptcy. Harry Bryant salvages what Harry Bryant can. |
9 |
43 |
Switched to Drifter (Wanderer). |
9 |
44 |
Gained a contact. |
10 |
47 |
Continued as Drifter (Wanderer). |
10 |
48 |
Betrayed by a friend. One of Harry Bryant's Contacts or Allies betrays Harry Bryant, ending Harry Bryant's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
49 |
Harry Bryant have been following false teachings! |
12 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
49 |
Retired. |
12 |
50 |
Moved to a new world. |
13 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
54 |
Find Ancient Technology. |
14 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
72 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
18 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
Gained a contact. |
19 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
79 |
Moved to a new world. |
20 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |