Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Heja Heya's business expands, Heja Heya's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Heja Heya is rewarded for Heja Heya's diligence or cunning. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
32 |
Psychologically damaged by Heja Heya's time in the scouts. |
5 |
32 |
Became a Entertainer (Artist). |
5 |
34 |
Expose or are involved in a scandal of some sort. |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
36 |
Moved to a new world. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
40 |
Attacked by enemies and injured. |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Gain Enemy if Heja Heya don't already have one. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
46 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
47 |
Heja Heya run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Switched to Entertainer (Performer). |
10 |
49 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
10 |
51 |
Promoted to Entertainer (Performer) rank 1. |
11 |
51 |
Continued as Entertainer (Performer). |
11 |
54 |
Refused to criticise a questionable political leader on Heja Heya's homeworld. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Entertainer (Performer). |
12 |
59 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
12 |
59 |
Forced to muster out. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Retired. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Birth or Death involving a family member or close friend. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |