Retired Craftsman Hope Nevil  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 84 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0)111186
Vigorous, Attentive
 
Skills
Animals 0
Art (Creative/Exotic Media) 1
Astrogation 0
Athletics 0
Broker 0
Deception 1
Diplomat 3
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Flyer (Ornithopter) 1
Gun Combat 0
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 1
Mechanic 1
Medic 0
Melee (Fencing) 1
Persuade 1
Pilot 0
Profession (Hostile Environment/High-G) 1
Profession (Hostile Environment/Low-G) 1
Science (Social Sciences/Economics) 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Merchant Broker 01
Citizen Colonist 01
Believer Missionary/Humanitarian Project Worker12
Citizen Worker Craftsman47
Believer Holy Warrior Hopeful01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Oakley Griffin Enemy 0 2 2 2 Cassilldan (M/30)
Oakley Griffin is diminished in both power and influence.
Marnin Gir Ally 3 0 2 1 Vilani, Imperium (M/89)
Marnin Gir is out of contact doing something interesting but not suspicious.
Vakfag Enemy 0 4 0 6 Vargr, Imperium (F/31)
Johnnie Laroche Contact 3 1 0 2 Zaris (F/70)
Cecil Elliott Ally 2 0 4 2 Swanfeh (M/55)
 
Term Age History
1 18 Failed to qualify for Star Marine (Marine).
1 18 Became a Drifter (Scavenger).
1 22 Betrayed by a friend. One of Hope Nevil's Contacts or Allies betrays Hope Nevil, ending Hope Nevil's career. That Contact or Ally becomes a Rival or Enemy.
2 22 Became a Merchant (Broker).
3 26 Voluntarily left Broker
3 26 Became a Citizen (Colonist).
3 29 Life ruined by a criminal gang. Gain the gang as an Enemy
4 29 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 33 Hope Nevil retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 33 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 33 Continued as Believer (Missionary/Humanitarian).
5 35 Opponents of Hope Nevil's belief system ambush Hope Nevil.
5 35 Severely injured. Owe 15,000 for medical bills.
6 35 Switched to Citizen (Worker).
6 36 A new romantic starts. Gain an Ally.
6 39 Promoted to Citizen (Worker) rank 1.
7 39 Aging Crisis. Owe 20,000 for medical bills.
7 39 Retired at age 39.
7 39 Continued as Citizen (Worker).
7 41 Hope Nevil is rewarded for Hope Nevil's diligence or cunning.
7 43 Promoted to Citizen (Worker) rank 2 with the new title Technician.
8 43 Continued as Citizen (Worker).
8 44 Spent time maintaining and using heavy vehicles.
9 47 Aging Crisis. Owe 30,000 for medical bills.
9 47 Continued as Citizen (Worker).
9 49 Hope Nevil learn something Hope Nevil should not have – a corporate secret, a political scandal – which Hope Nevil can profit from illegally.
10 51 Continued as Citizen (Worker).
10 52 Hope Nevil gain experience in a technical field as a computer operator or surveyor.
10 55 Forced to continue current assignment.
10 55 Promoted to Citizen (Worker) rank 3.
11 55 Aging Crisis. Owe 20,000 for medical bills.
11 55 Continued as Citizen (Worker).
11 57 Hope Nevil learn something Hope Nevil should not have – a corporate secret, a political scandal – which Hope Nevil can profit from illegally.
11 59 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
12 59 Aging Crisis. Owe 50,000 for medical bills.
12 59 Continued as Citizen (Worker).
12 63 Hope Nevil gain experience in a technical field as a computer operator or surveyor.
12 63 Forced to muster out.
13 63 Aging Crisis. Owe 30,000 for medical bills.
13 63 Switched to Believer (Holy Warrior) with the new title Hopeful.
13 67 Hope Nevil aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 67 Retired.
14 71 Scarred. Fully recovered. Owe 10,000 for medical bills.
15 71 Aging Crisis. Owe 60,000 for medical bills.
15 74 Gained a contact.
16 75 Aging Crisis. Owe 10,000 for medical bills.
16 79 A romantic relationship ends badly. Gain a Rival or Enemy.
17 79 Aging Crisis. Owe 30,000 for medical bills.
17 82 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 83 Aging Crisis. Owe 50,000 for medical bills.
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