Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Hope Nevil's Contacts or Allies betrays Hope Nevil, ending Hope Nevil's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Merchant (Broker). |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Became a Citizen (Colonist). |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Hope Nevil retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Opponents of Hope Nevil's belief system ambush Hope Nevil. |
5 |
35 |
Severely injured. Owe 15,000 for medical bills. |
6 |
35 |
Switched to Citizen (Worker). |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
Hope Nevil is rewarded for Hope Nevil's diligence or cunning. |
7 |
43 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
44 |
Spent time maintaining and using heavy vehicles. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
49 |
Hope Nevil learn something Hope Nevil should not have – a corporate secret, a political scandal – which Hope Nevil can profit from illegally. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
52 |
Hope Nevil gain experience in a technical field as a computer operator or surveyor. |
10 |
55 |
Forced to continue current assignment. |
10 |
55 |
Promoted to Citizen (Worker) rank 3. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
57 |
Hope Nevil learn something Hope Nevil should not have – a corporate secret, a political scandal – which Hope Nevil can profit from illegally. |
11 |
59 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Continued as Citizen (Worker). |
12 |
63 |
Hope Nevil gain experience in a technical field as a computer operator or surveyor. |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
13 |
67 |
Hope Nevil aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Retired. |
14 |
71 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |