Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Severely injured. Owe 10,000 for medical bills. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
24 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
3 |
30 |
Betrayed by a friend. One of I Nepdu's Contacts or Allies betrays I Nepdu, ending I Nepdu's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Find valuable salvage. |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Became a Entertainer (Journalist). |
5 |
36 |
An investigation, tour, project or expedition goes wrong, stranding I Nepdu far from home. |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
38 |
Contact with Government. |
7 |
40 |
Voluntarily left Wanderer |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Someone more charismatic but less devout than I Nepdu has become I Nepdu's superior. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Good fortune |
8 |
48 |
Forced to muster out. |
9 |
48 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
49 |
Spent the college years partying. |
9 |
52 |
Graduated. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
56 |
Given advanced training in a specialist field |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
Make an unexpected connection outside I Nepdu's normal circles. Gain a Contact. |
14 |
72 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Continued as Merchant (Merchant Marine). |
15 |
74 |
Gained a contact. |
15 |
76 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Continued as Merchant (Merchant Marine). |
16 |
80 |
Forced to muster out. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Retired. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |