Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Make an unexpected connection outside Ira Gutierrez's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Smuggle illegal items onto a planet. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Worker). |
4 |
34 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
Ira Gutierrez is rewarded for Ira Gutierrez's diligence or cunning. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Ira Gutierrez learn something Ira Gutierrez should not have – a corporate secret, a political scandal – which Ira Gutierrez can profit from illegally. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Ira Gutierrez's business expands, Ira Gutierrez's corporation grows, or the colony thrives. |
7 |
46 |
Promoted to Citizen (Worker) rank 1. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
49 |
Ira Gutierrez learn something Ira Gutierrez should not have – a corporate secret, a political scandal – which Ira Gutierrez can profit from illegally. |
8 |
49 |
Gain a criminal contact. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Scout (Explorer). |
9 |
51 |
Ira Gutierrez's ship is damaged, and Ira Gutierrez have to hitch-hike Ira Gutierrez's way back across the stars to the nearest scout base. |
9 |
51 |
Gain 1 Contacts. Gain 3 Enemies. |
10 |
51 |
Became a Drifter (Scavenger). |
10 |
54 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
54 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
11 |
57 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Gained a contact. |
13 |
66 |
Forced to continue current assignment. |
13 |
66 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Continued as Merchant (Merchant Marine). |
14 |
67 |
Befriend a useful ally in one sphere. Gain an Ally. |
14 |
70 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Continued as Merchant (Merchant Marine). |
15 |
74 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Continued as Merchant (Merchant Marine). |
16 |
76 |
Ira Gutierrez's ship or starport is destroyed by criminals. Gain them as an Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
17 |
77 |
Ira Gutierrez come into conflict with a splinter group Ira Gutierrez's own religion which maintains Ira Gutierrez's version is the wrong one. Gain 2 Rivals. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
Retired. |
18 |
81 |
Moved to a new world. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |