Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Spend several years jumping from world to world in Irma Cox's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Spend several years jumping from world to world in Irma Cox's scout ship. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
When dealing with an alien race, Irma Cox have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Courier) with previous rank. |
5 |
38 |
Irma Cox spend a great deal of time on the fringes of Charted Space. |
5 |
38 |
Gain a contact in an alien race. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Irma Cox's scout ship is one of the first on the scene to rescue the survivors of a disaster but Irma Cox fail to help. Gain an Enemy. |
6 |
39 |
Irma Cox's ship is damaged, and Irma Cox have to hitch-hike Irma Cox's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 5 Contacts. Gain 2 Enemies. |
7 |
42 |
Continued as Scout (Courier). |
7 |
45 |
When dealing with an alien race, Irma Cox have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
49 |
Irma Cox accepted an offer of inducements to betray Irma Cox's faith. Gain 600,000 in cash. |
9 |
50 |
Failed to qualify for Performer (Entertainer). |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
53 |
Betrayed by a friend. One of Irma Cox's Contacts or Allies betrays Irma Cox, ending Irma Cox's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
53 |
Returned to Believer (Mainstream Believer). |
10 |
55 |
Irma Cox is chosen to represent Irma Cox's faith in a vid show or other highly public forum. |
10 |
57 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
57 |
Voluntarily left Mainstream Believer |
11 |
57 |
Returned to Drifter (Scavenger). |
11 |
58 |
Find valuable salvage. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Drifter (Scavenger). |
12 |
65 |
Survived a risky adventure but gained nothing. |
12 |
65 |
Forced to muster out. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
69 |
Irma Cox secretly provide religious rites for a dying leader or noble, although they do not share Irma Cox's faith. Gain an Ally in the family and a Rival who disagrees with Irma Cox's choice. |
13 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Voluntarily left Missionary/Humanitarian |
14 |
69 |
Retired. |
14 |
70 |
Find an Alien Artifact. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
77 |
A new romantic starts. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
81 |
A new romantic starts. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |