Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Gained a contact. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Switched to Citizen (Corporate). |
3 |
28 |
Janette Farrell learn something Janette Farrell should not have – a corporate secret, a political scandal – which Janette Farrell can profit from illegally. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Janette Farrell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Survived a risky adventure but gained nothing. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Betrayed by a friend. One of Janette Farrell's Contacts or Allies betrays Janette Farrell, ending Janette Farrell's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Became a Scholar (Physician). |
8 |
47 |
Win a prestigious prize for Janette Farrell's work. |
8 |
47 |
Promoted to Scholar (Physician) rank 1. |
9 |
47 |
Continued as Scholar (Physician). |
9 |
51 |
Accused of a crime |
10 |
51 |
Became a Prisoner (Fixer). |
10 |
52 |
Disgraced. Word of Janette Farrell's criminal past reaches Janette Farrell's homeworld. |
11 |
55 |
Switched to Prisoner (Thug) with previous rank. |
11 |
57 |
Special Duty. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Prisoner (Thug). |
12 |
60 |
Accused of assaulting a prison guard. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Prisoner (Thug). |
13 |
65 |
Accused of assaulting a prison guard. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Returned to Prisoner (Fixer). |
14 |
70 |
A riot engulfs the prison. |
14 |
70 |
Severely injured. Owe 25,000 for medical bills. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Switched to Prisoner (Inmate) with previous rank. |
15 |
74 |
Nearly killed. Owe 45,000 for medical bills. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Continued as Prisoner (Inmate). |
16 |
78 |
Lightly injured, no permanent damage. Fully recovered. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
Returned to Prisoner (Thug). |
17 |
80 |
Beaten by a prison gang. |
17 |
80 |
Nearly killed. Owe 25,000 for medical bills. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |