Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lost eye or limb. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
22 |
Offered job by a patron. Now owe him a favor. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Became a Scholar (Physician). |
3 |
24 |
Win a prestigious prize for Jennie Mcabe's work. |
4 |
27 |
Voluntarily left Physician |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Gained a contact. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside Jennie Mcabe's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Moved to a new world. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A good deal ensures Jennie Mcabe is living the high life for a few years. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Embroiled in legal trouble. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
A good deal ensures Jennie Mcabe is living the high life for a few years. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 7. |
11 |
55 |
Voluntarily left Merchant Marine |
11 |
55 |
Failed to qualify for Merchant Academy. |
11 |
55 |
Returned to Drifter (Wanderer). |
11 |
57 |
Betrayed by a friend. One of Jennie Mcabe's Contacts or Allies betrays Jennie Mcabe, ending Jennie Mcabe's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
61 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Birth or Death involving a family member or close friend. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |