Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Failed to qualify for Worker (Citizen). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Given advanced training in a specialist field |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A good deal ensures Jesse Dickman is living the high life for a few years. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Scout (Courier). |
6 |
37 |
Spend several years jumping from world to world in Jesse Dickman's scout ship. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Explorer (Scout). |
7 |
39 |
Continued as Scout (Courier). |
7 |
43 |
Psychologically damaged by Jesse Dickman's time in the scouts. |
8 |
43 |
Became a Scholar (Scientist). |
8 |
45 |
Caught cheating in some fashion, advancing Jesse Dickman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
45 |
A disaster leaves several injured, and others blame Jesse Dickman, forcing Jesse Dickman to leave Jesse Dickman's career. Gain a Rival. |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Gain an Enemy |
8 |
47 |
Promoted to Scholar (Scientist) rank 1. |
9 |
47 |
Continued as Scholar (Scientist). |
9 |
48 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Scholar (Scientist) rank 2. |
10 |
51 |
Continued as Scholar (Scientist). |
10 |
54 |
Caught cheating in some fashion, advancing Jesse Dickman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
10 |
54 |
A rival researcher blackens Jesse Dickman's name or steals Jesse Dickman's research. Gain a Rival. |
10 |
54 |
Gain an Enemy |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Scholar (Scientist). |
11 |
57 |
Gained a contact. |
11 |
59 |
Forced to continue current assignment. |
11 |
59 |
Promoted to Scholar (Scientist) rank 3. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Continued as Scholar (Scientist). |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
63 |
Promoted to Scholar (Scientist) rank 4. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Continued as Scholar (Scientist). |
13 |
66 |
Refuse to join a cheat in some fashion. |
13 |
67 |
Promoted to Scholar (Scientist) rank 5. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Attempted to change assignments. |
14 |
67 |
Failed to qualify for Physician (Scholar). |
14 |
67 |
Continued as Scholar (Scientist). |
14 |
68 |
Accused of a crime |
14 |
71 |
Forced to muster out. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Became a Prisoner (Thug). |
15 |
72 |
Persecuted by a prison gang. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Switched to Prisoner (Fixer) with previous rank. |
16 |
77 |
Hire a new lawyer. |
16 |
79 |
Promoted to Prisoner (Fixer) rank 1. |
16 |
79 |
Paroled from prison. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
17 |
81 |
A notable academic consults with Jesse Dickman about a publication or documentary he is working on. Gain a Contact in academia. |
17 |
83 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |