Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Army Support). |
2 |
25 |
Moved to a new world. |
2 |
26 |
Promoted to Army (Army Support) officer rank 3 with the new title Major. |
3 |
26 |
Continued as Army (Army Support). |
3 |
30 |
Advanced training in a specialist field |
4 |
30 |
Voluntarily left Army Support |
4 |
30 |
Failed to qualify for Marine Support (Marine). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Jewel Stephens's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Make an unexpected connection outside Jewel Stephens's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A new romantic starts. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Given advanced training in a specialist field |
9 |
54 |
Forced to muster out. |
10 |
54 |
Entered Merchant Academy with the Business curriculum. |
10 |
56 |
Suffered a deep tragedy. |
10 |
56 |
Dropped out of the merchant academy. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
A new romantic starts. Gain an Ally. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Jewel Stephens's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Retired. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Birth or Death involving a family member or close friend. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |