Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Jo Williamson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
22 |
A disaster leaves several injured, and others blame Jo Williamson, forcing Jo Williamson to leave Jo Williamson's career. Gain a Rival. |
2 |
22 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 |
22 |
Failed to qualify for Flight (Navy). |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
23 |
Betrayed by a friend. One of Jo Williamson's Contacts or Allies betrays Jo Williamson, ending Jo Williamson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
23 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
4 |
27 |
A notable academic consults with Jo Williamson about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
27 |
Continued as Believer (Mainstream Believer). |
5 |
31 |
Jo Williamson is caught in the periphery of a scandal. |
5 |
31 |
Demoted to Believer (Mainstream Believer) rank -1. |
6 |
31 |
Continued as Believer (Mainstream Believer). |
6 |
35 |
Jo Williamson faith enjoys an explosion of popularity largely thanks to Jo Williamson's efforts. |
6 |
35 |
Promoted to Believer (Mainstream Believer) rank 0. |
6 |
35 |
Forced to muster out. |
7 |
35 |
Became a Scout (Courier). |
7 |
39 |
Jo Williamson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
39 |
Failed to qualify for Merchant Academy. |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
43 |
Attacked by enemies and injured. |
8 |
43 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
8 |
43 |
Gain Enemy if Jo Williamson don't already have one. |
8 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
47 |
Continued as Drifter (Wanderer). |
10 |
51 |
Attempted a risky adventure and was injured. |
10 |
51 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
51 |
Continued as Drifter (Wanderer). |
11 |
52 |
Find an Alien Artifact. |
11 |
55 |
Forced to muster out. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
Encounter a Psionic institute. |
18 |
81 |
Tested for psionic powers |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |