Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Moved to a new world. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
During a battle, defeat or victory depends on Judith Johnston's actions. The ship suffers severe damage and Judith Johnston is blamed for the disaster. Judith Johnston is court - martialled and discharged. |
4 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
30 |
On the front lines of a planetary assault and occupation. |
4 |
31 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Star Marine (Marine). |
5 |
31 |
Continued as Marine (Ground Assault). |
5 |
35 |
On the front lines of a planetary assault and occupation. |
5 |
35 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
6 |
35 |
Continued as Marine (Ground Assault). |
6 |
38 |
A mission goes wrong; Judith Johnston and several others are captured and mistreated by the enemy. Gain Judith Johnston's jailer as an Enemy. |
7 |
38 |
Failed to qualify for Corporate (Citizen). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Scout (Explorer). |
7 |
39 |
Judith Johnston's scout ship is one of the first on the scene to rescue the survivors of a disaster but Judith Johnston fail to help. Gain an Enemy. |
7 |
39 |
Judith Johnston have no idea what happened to Judith Johnston – they found Judith Johnston's ship drifting on the fringes of friendly space. |
8 |
42 |
Continued as Scout (Explorer). |
8 |
45 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
46 |
Continued as Scout (Explorer). |
9 |
49 |
Judith Johnston's scout ship is one of the first on the scene to rescue the survivors of a disaster but Judith Johnston fail to help. Gain an Enemy. |
9 |
49 |
Judith Johnston have no idea what happened to Judith Johnston – they found Judith Johnston's ship drifting on the fringes of friendly space. |
9 |
50 |
Promoted to Scout (Explorer) rank 2. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Failed to qualify for Courier (Scout). |
10 |
50 |
Continued as Scout (Explorer). |
10 |
53 |
Judith Johnston have no idea what happened to Judith Johnston – they found Judith Johnston's ship drifting on the fringes of friendly space. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
57 |
Opponents of Judith Johnston's belief system ambush Judith Johnston. |
11 |
57 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Accused of a crime. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Birth or Death involving a family member or close friend. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |