Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Kittie Bethune's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kittie Bethune fail to help. Gain an Enemy. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Kittie Bethune inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
28 |
Gained a contact. |
3 |
28 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
28 |
Voluntarily left Cavalry |
4 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Moved to a new world. |
4 |
32 |
Attempt at commissioned failed. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
34 |
Vessel participates in a diplomatic mission. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
37 |
Vessel participates in a diplomatic mission. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Entertainer (Performer). |
7 |
44 |
Invited to take part in a controversial event or exhibition that improves Kittie Bethune's social standing. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
46 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
49 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
56 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Victim of a crime. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Good fortune. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
79 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |