Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
One of Lettie Roan's pieces of art is stolen, and the investigation brings Lettie Roan into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
A good deal ensures Lettie Roan is living the high life for a few years. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Imperial trade restrictions force Lettie Roan out of business. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Embroiled in legal trouble. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Imperial trade restrictions force Lettie Roan out of business. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Make an unexpected connection outside Lettie Roan's normal circles. Gain a Contact. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Voluntarily left Merchant Marine |
11 |
57 |
Retired. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
69 |
Moved to a new world. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Good fortune. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |