Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Lexie Fawns's Contacts or Allies betrays Lexie Fawns, ending Lexie Fawns's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Free Trader (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
Lexie Fawns's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
30 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Switched to Drifter (Barbarian). |
4 |
33 |
Lexie Fawns do not know what happened to Lexie Fawns. There is a gap in Lexie Fawns's memory. |
5 |
33 |
Became a Entertainer (Journalist). |
5 |
34 |
Lexie Fawns is forced out because of censorship or controversy. What truth did Lexie Fawns get too close to? |
6 |
34 |
Failed to qualify for Colonist (Citizen). |
6 |
34 |
Returned to Drifter (Wanderer). |
6 |
36 |
Lexie Fawns run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
Lexie Fawns is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Continued as Believer (Mainstream Believer). |
8 |
44 |
Lexie Fawns accepted an offer of inducements to betray Lexie Fawns's faith. Gain 220,000 in cash. |
8 |
44 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Retired. |
9 |
46 |
Moved to a new world. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Moved to a new world. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Accused of a crime. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Contact with Government. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |