Retired Lance Corporal Lucinda Fowler  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 84 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 8 (0)111558
Weepy, Bossy
 
Skills
Admin 1
Animals (Training) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 1
Carouse 0
Deception 0
Drive 0
Engineer (Power) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Language 0
Melee (Blade) 1
Melee (Unarmed) 4
Persuade 1
Profession (Worker/Armourer) 1
Profession (Freeloader/Scrounging) 1
Profession (Sports/Track & Field) 1
Recon 2
Seafarer 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Drifter Barbarian 12
Army Infantry Lance Corporal13
Citizen Corporate 02
Merchant Free Trader 22
Prisoner Inmate 04
Prisoner Fixer 03
Prisoner Thug 01
 
Name Type Affinity Enmity Power Influence Species
Hardy Davidson Enemy 6 4 1 4 Happrhani (M/67)
reconciliation.
Lelah Murray Ally 3 0 1 3 Azhanti (F/18)
Flenn Mckinney Enemy 1 3 5 2 Happrhani (M/96)
Flenn Mckinney gained influence with the character’s assistance.
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Submitted to the draft.
1 18 Became a Army (Cavalry) with the new title Private.
1 19 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1 19 Gain rebels as Enemy
2 19 Became a Drifter (Barbarian).
2 21 Attempted a risky adventure and was wildly successful.
2 23 Promoted to Drifter (Barbarian) rank 1.
3 23 Continued as Drifter (Barbarian).
3 25 Drafted into Infantry
4 27 Switched to Army (Infantry) with previous rank.
4 28 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5 31 Continued as Army (Infantry).
5 34 Surrounded and outnumbered by the enemy, Lucinda Fowler hold out until relief arrives.
5 35 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
6 35 Continued as Army (Infantry).
6 36 Injured. Fully recovered.
7 36 Became a Citizen (Corporate).
7 37 Lucinda Fowler's business expands, Lucinda Fowler's corporation grows, or the colony thrives.
8 40 Continued as Citizen (Corporate).
8 43 Life ruined by a criminal gang. Gain the gang as an Enemy
9 43 Became a Merchant (Free Trader).
9 47 Promoted to Merchant (Free Trader) rank 1.
10 47 Aging Crisis. Owe 50,000 for medical bills.
10 47 Retired at age 47.
10 47 Continued as Merchant (Free Trader).
10 51 Embroiled in legal trouble.
10 51 Promoted to Merchant (Free Trader) rank 2.
11 51 Became a Prisoner (Inmate).
11 54 Severely injured. Fully recovered. Owe 20,000 for medical bills.
12 55 Aging Crisis. Owe 40,000 for medical bills.
12 55 Switched to Prisoner (Fixer) with previous rank.
12 58 Nearly killed. Owe 35,000 for medical bills.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 59 Returned to Prisoner (Inmate).
13 63 Persecuted by a prison gang.
14 63 Aging Crisis. Owe 10,000 for medical bills.
14 63 Continued as Prisoner (Inmate).
14 66 Vocational Training.
15 67 Aging Crisis. Owe 40,000 for medical bills.
15 67 Returned to Prisoner (Fixer).
15 71 Severely injured. Owe 10,000 for medical bills.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 71 Switched to Prisoner (Thug) with previous rank.
16 74 The warden takes an interest in Lucinda Fowler's case.
17 75 Aging Crisis. Owe 60,000 for medical bills.
17 75 Returned to Prisoner (Inmate).
17 77 Assigned to difficult or backbreaking labour.
18 79 Aging Crisis. Owe 40,000 for medical bills.
18 79 Returned to Prisoner (Fixer).
18 82 Accused of assaulting a prison guard.
19 83 Aging Crisis. Owe 60,000 for medical bills.
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