Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
24 |
Assigned to a planet with a hostile or wild environment. |
2 |
26 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
3 |
26 |
Continued as Army (Infantry). |
3 |
27 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
4 |
27 |
Became a Rogue (Thief). |
4 |
30 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
31 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
31 |
Failed to qualify for Scientist (Scholar). |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
32 |
Suffer from a life-threatening illness. |
7 |
32 |
Failed to qualify for Free Trader (Merchant). |
7 |
32 |
Submitted to the draft. |
7 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
36 |
Continued as Merchant (Merchant Marine). |
8 |
37 |
A series of bad deals and decisions force Lutie McRae into bankruptcy. Lutie McRae salvages what Lutie McRae can. |
9 |
40 |
Voluntarily left Merchant Marine |
9 |
40 |
Returned to Drifter (Scavenger). |
9 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
44 |
Continued as Drifter (Scavenger). |
10 |
47 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
11 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
48 |
Lutie McRae come into conflict with a splinter group Lutie McRae's own religion which maintains Lutie McRae's version is the wrong one. Gain 2 Rivals. |
12 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
48 |
Retired at age 48. |
12 |
48 |
Retired. |
12 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
54 |
Moved to a new world. |
14 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
61 |
Moved to a new world. |
16 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
72 |
A new romantic starts. Gain an Ally. |
18 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
74 |
Moved to a new world. |
19 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
77 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
20 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |