Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Moved to a new world. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Mariah Mills's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A good deal ensures Mariah Mills is living the high life for a few years. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Drafted into Law Enforcement |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Returned to Drifter (Barbarian). |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
41 |
Mariah Mills do not know what happened to Mariah Mills. There is a gap in Mariah Mills's memory. |
8 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Scout (Explorer). |
8 |
44 |
Nearly killed. Owe 35,000 for medical bills. |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
45 |
Survived a risky adventure but gained nothing. |
9 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
51 |
Drafted into Courier |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Switched to Scout (Courier) with previous rank. |
11 |
54 |
Mariah Mills's ship is damaged, and Mariah Mills have to hitch-hike Mariah Mills's way back across the stars to the nearest scout base. |
11 |
54 |
Gain 2 Contacts. Gain 3 Enemies. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Retired. |
12 |
57 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Spend time with an alien race. Gain a contact. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Find an Alien Artifact. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Good fortune. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |