Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
Assigned to an assault on an enemy fortress. |
1 |
22 |
Injured |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
24 |
On the front lines of a planetary assault and occupation. |
2 |
26 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
4 |
30 |
Voluntarily left Marine Support |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Risk Marlene Watts's fortune on a possibility lucrative deal and win. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Make an unexpected connection outside Marlene Watts's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A good deal ensures Marlene Watts is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
A good deal ensures Marlene Watts is living the high life for a few years. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Scholar (Physician). |
10 |
57 |
A disaster leaves several injured, and others blame Marlene Watts, forcing Marlene Watts to leave Marlene Watts's career. Gain a Rival. |
10 |
57 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
11 |
58 |
Voluntarily left Physician |
11 |
58 |
Became a Scout (Surveyor). |
11 |
62 |
Perform an exemplary service for the scouts. |
12 |
62 |
Voluntarily left Surveyor |
12 |
62 |
Failed to qualify for Artist (Entertainer). |
12 |
62 |
Became a Drifter (Wanderer). |
12 |
65 |
Attacked by enemies and injured. |
12 |
65 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
12 |
65 |
Gain Enemy if Marlene Watts don't already have one. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Drifter (Wanderer). |
13 |
67 |
Find valuable salvage. |
13 |
70 |
Forced to muster out. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
72 |
A notable academic consults with Marlene Watts about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
74 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
Continued as Believer (Missionary/Humanitarian). |
15 |
78 |
Marlene Watts is sent to a new community or parish to preach The Word among the poor. |
15 |
78 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
Continued as Believer (Missionary/Humanitarian). |
16 |
80 |
Marlene Watts is chosen to represent Marlene Watts's faith in a vid show or other highly public forum. |
16 |
82 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
17 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |