Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Vessel participates in a notable military engagement. |
2 |
26 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Special assignment or duty on board ship. |
4 |
34 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
5 |
34 |
Continued as Navy (Flight). |
5 |
35 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
35 |
Switched to Citizen (Colonist). |
6 |
38 |
A revolution, attack or other unusual event throws Maxie Doolan's life into chaos, forcing Maxie Doolan to leave the planet. |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
42 |
Failed to qualify for Performer (Entertainer). |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
46 |
Maxie Doolan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Switched to Citizen (Corporate). |
9 |
48 |
Maxie Doolan's business expands, Maxie Doolan's corporation grows, or the colony thrives. |
9 |
50 |
Promoted to Citizen (Corporate) rank 1. |
10 |
50 |
Continued as Citizen (Corporate). |
10 |
52 |
Spent time maintaining and using heavy vehicles. |
10 |
54 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
11 |
54 |
Continued as Citizen (Corporate). |
11 |
57 |
Maxie Doolan is rewarded for Maxie Doolan's diligence or cunning. |
11 |
58 |
Promoted to Citizen (Corporate) rank 3. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Citizen (Corporate). |
12 |
59 |
A revolution, attack or other unusual event throws Maxie Doolan's life into chaos, forcing Maxie Doolan to leave the planet. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Retired. |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Amnesia. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |