Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Psychologically damaged by Meghan Horton's time in the scouts. |
2 |
20 |
Failed to qualify for Free Trader (Merchant). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Nearly killed. Owe 40,000 for medical bills. |
3 |
23 |
Became a Scholar (Physician). |
3 |
24 |
A disaster or war strikes. |
3 |
24 |
The planetary government interferes with Meghan Horton's research for political or religious reasons. Meghan Horton continue working openly and gain an Enemy. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
31 |
Win a prestigious prize for Meghan Horton's work. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Continued as Scholar (Physician). |
5 |
33 |
Entangled in a bureaucratic or legal morass that distracts Meghan Horton from Meghan Horton's work. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Switched to Scholar (Field Researcher) with previous rank. |
6 |
38 |
A disaster leaves several injured, and others blame Meghan Horton, forcing Meghan Horton to leave Meghan Horton's career. Gain a Rival. |
6 |
38 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
7 |
38 |
Became a Entertainer (Journalist). |
7 |
40 |
Find an Alien Artifact. |
8 |
42 |
Continued as Entertainer (Journalist). |
8 |
46 |
One of Meghan Horton's pieces of art is stolen, and the investigation brings Meghan Horton into the criminal underworld. |
8 |
46 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
9 |
46 |
Continued as Entertainer (Journalist). |
9 |
47 |
Public opinion turns on Meghan Horton. |
10 |
47 |
Switched to Drifter (Scavenger). |
10 |
48 |
Suffer from a life-threatening illness. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
52 |
Good fortune. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Lightly injured, no permanent damage. Fully recovered. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Contact with Government. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |