Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Mercedes Carr is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Voluntarily left Artist |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
When dealing with an alien race, Mercedes Carr botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
31 |
Mercedes Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mercedes Carr fail to help. Gain an Enemy. |
4 |
31 |
Mercedes Carr's ship is damaged, and Mercedes Carr have to hitch-hike Mercedes Carr's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 4 Contacts. Gain 3 Enemies. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
34 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
40 |
Voluntarily left Free Trader |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
41 |
Birth or Death involving a family member or close friend. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
45 |
Attempted a risky adventure and was injured. |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
48 |
Voluntarily left Wanderer |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
52 |
Mercedes Carr have been following false teachings! |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
59 |
Birth or Death involving a family member or close friend. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |