Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Citizen (Corporate). |
2 |
24 |
Political upheaval strikes Mintie Payne's homeworld, and Mintie Payne is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
4 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Mintie Payne refused an offer of inducements to betray Mintie Payne's faith. Gain 1 enemies. |
4 |
32 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
32 |
Continued as Believer (Holy Warrior). |
5 |
35 |
Mintie Payne retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
36 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
6 |
36 |
Continued as Believer (Holy Warrior). |
6 |
38 |
Mintie Payne faith is shaken. |
7 |
40 |
Continued as Believer (Holy Warrior). |
7 |
41 |
Mintie Payne accepted an offer of inducements to betray Mintie Payne's faith. Gain 80,000 in cash. |
7 |
44 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
8 |
44 |
Became a Merchant (Free Trader). |
8 |
46 |
Make an unexpected connection outside Mintie Payne's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
51 |
Imperial trade restrictions force Mintie Payne out of business. |
10 |
51 |
Became a Rogue (Thief). |
10 |
54 |
Moved to a new world. |
10 |
55 |
Promoted to Rogue (Thief) rank 1. |
11 |
55 |
Continued as Rogue (Thief). |
11 |
59 |
A police detective or rival criminal forces Mintie Payne to flee and vows to hunt Mintie Payne down. Gain an Enemy. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
63 |
Mintie Payne refused an offer of inducements to betray Mintie Payne's faith. Gain 5 enemies. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
65 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
71 |
Mintie Payne retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
75 |
Mintie Payne refuse to secretly provide religious rites for a dying leader or noble, because they do not share Mintie Payne's faith. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Continued as Believer (Missionary/Humanitarian). |
16 |
79 |
Mintie Payne come into conflict with a splinter group Mintie Payne's own religion which maintains Mintie Payne's version is the wrong one. Gain 2 Rivals. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Retired. |
17 |
83 |
A new romantic starts. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |