Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Voluntarily left Thief |
2 |
22 |
Became a Entertainer (Performer). |
2 |
26 |
One of Molly Ryan's pieces of art is stolen, and the investigation brings Molly Ryan into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Voluntarily left Performer |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Gained a contact. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Failed to qualify for Journalist (Entertainer). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Molly Ryan went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Moved to a new world. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Go undercover to investigate an enemy. |
7 |
45 |
Hard times caused by a lack of interstellar trade costs Molly Ryan Molly Ryan's job. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
49 |
Molly Ryan's work ends up coming home with Molly Ryan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
49 |
Became a Drifter (Scavenger). |
9 |
52 |
Molly Ryan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
53 |
Moved to a new world. |
10 |
56 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
56 |
Voluntarily left Holy Warrior |
11 |
56 |
Returned to Drifter (Scavenger). |
11 |
60 |
Find Ancient Technology. |
11 |
60 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Drifter (Scavenger). |
12 |
63 |
Find valuable salvage. |
12 |
64 |
Forced to muster out. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Retired. |
13 |
67 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |