Retired Captain Myrtie Carbey  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 84 F 1 (-2) 1 (-2) 1 (-2) 12 (2) 8 (0) 9 (1)111C89
Discerning, Always has food stains on face or clothes
 
Skills
Admin 3
Athletics 0
Carouse 1
Deception 0
Drive 0
Electronics (Comms) 2
Engineer (J-drive) 1
Flyer 0
Gun Combat (Energy) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Leadership 3
Mechanic 2
Melee (Blade) 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 2
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Scout Explorer Scout12
Agent Law Enforcement Corporal12
Drifter Barbarian 12
Navy Engineer/Gunner Captain5 / 04
Believer Missionary/Humanitarian Project Coordinator46
 
Name Type Affinity Enmity Power Influence Species
Lucie Curtis Enemy 0 6 3 0 Sydite (F/61)
Vida Cochran Contact 2 0 1 2 Sydite (F/19)
Virgil Anderson Enemy 0 2 1 1 Sydite (M/18)
Virgil Anderson has life-changing event that creates new responsibilities.
Oral Fitzsimons Enemy 0 5 2 3 Sydite (M/64)
An incident occured.
Hamilton Fleming Enemy 0 2 0 1 Happrhani (M/20)
Furman Rice Enemy 0 1 0 0 Sydite (M/64)
Annabel McPherson Enemy 0 3 1 0 Halka (F/51)
Juanita Washington Enemy 0 3 1 2 Sydite (F/19)
Robert Kabble Enemy 0 4 0 1 Sydite (F/66)
Art Delagney Enemy 0 4 1 0 Sydite (M/81)
Arley Willoby Ally 5 0 2 2 Azhanti (M/13)
Arley Willoby belongs to an unusual cultural or religious group.
Alphonse Christie Ally 3 0 5 1 Zhodani, Imperium (M/23)
Josiah Cole Ally 3 0 0 4 Sydite (M/45)
Juliette Lyness Rival 1 2 4 0 Kargol (F/38)
Juliette Lyness gains in power.
 
Term Age History
1 18 Failed to qualify for Enforcer (Rogue).
1 18 Became a Drifter (Wanderer).
1 22 Myrtie Carbey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Became a Scout (Explorer).
2 25 Myrtie Carbey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrtie Carbey fail to help. Gain an Enemy.
2 25 Myrtie Carbey's ship is damaged, and Myrtie Carbey have to hitch-hike Myrtie Carbey's way back across the stars to the nearest scout base.
2 25 Gain 1 Contacts. Gain 3 Enemies.
2 26 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 26 Continued as Scout (Explorer).
3 30 Psychologically damaged by Myrtie Carbey's time in the scouts.
4 30 Failed to qualify for Merchant Academy.
4 30 Submitted to the draft.
4 30 Became a Agent (Law Enforcement) with the new title Rookie.
4 34 Life ruined by a criminal gang. Gain the gang as an Enemy
4 34 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 34 Continued as Agent (Law Enforcement).
5 35 Life ruined by a criminal gang. Gain the gang as an Enemy
6 35 Failed to qualify for Journalist (Entertainer).
6 35 Switched to Drifter (Barbarian).
6 37 Find Ancient Technology.
6 39 Promoted to Drifter (Barbarian) rank 1.
7 39 Continued as Drifter (Barbarian).
7 42 Offered job by a patron. Now owe him a favor.
8 43 Became a Navy (Engineer/Gunner) with the new title Crewman.
8 44 Refuse to abuse Myrtie Carbey's position for profit.
8 47 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
8 47 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
9 47 Continued as Navy (Engineer/Gunner).
9 50 Commanding officer takes an interest in Myrtie Carbey's career.
9 51 Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant.
10 51 Aging Crisis. Owe 50,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Navy (Engineer/Gunner).
10 52 Abuse Myrtie Carbey's position for profit.
10 55 Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander.
11 55 Aging Crisis. Owe 20,000 for medical bills.
11 55 Continued as Navy (Engineer/Gunner).
11 59 Nearly killed. Owe 7,500 for medical bills.
11 59 Promoted to Navy (Engineer/Gunner) officer rank 5 with the new title Captain.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Voluntarily left Engineer/Gunner
12 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 62 Myrtie Carbey is chosen to represent Myrtie Carbey's faith in a vid show or other highly public forum.
12 63 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 63 Continued as Believer (Missionary/Humanitarian).
13 66 Myrtie Carbey refused an offer of inducements to betray Myrtie Carbey's faith. Gain 3 enemies.
14 67 Aging Crisis. Owe 30,000 for medical bills.
14 67 Continued as Believer (Missionary/Humanitarian).
14 68 Myrtie Carbey is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
14 71 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
15 71 Aging Crisis. Owe 30,000 for medical bills.
15 71 Continued as Believer (Missionary/Humanitarian).
15 75 Myrtie Carbey retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
16 75 Aging Crisis. Owe 30,000 for medical bills.
16 75 Continued as Believer (Missionary/Humanitarian).
16 77 Myrtie Carbey is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
16 79 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
17 79 Aging Crisis. Owe 20,000 for medical bills.
17 79 Continued as Believer (Missionary/Humanitarian).
17 82 Myrtie Carbey secretly provide religious rites for a dying leader or noble, although they do not share Myrtie Carbey's faith. Gain an Ally in the family and a Rival who disagrees with Myrtie Carbey's choice.
17 83 Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator.
18 83 Aging Crisis. Owe 30,000 for medical bills.
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