Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Myrtie Carbey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Myrtie Carbey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrtie Carbey fail to help. Gain an Enemy. |
2 |
25 |
Myrtie Carbey's ship is damaged, and Myrtie Carbey have to hitch-hike Myrtie Carbey's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 1 Contacts. Gain 3 Enemies. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Psychologically damaged by Myrtie Carbey's time in the scouts. |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
37 |
Find Ancient Technology. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
42 |
Offered job by a patron. Now owe him a favor. |
8 |
43 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
44 |
Refuse to abuse Myrtie Carbey's position for profit. |
8 |
47 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
8 |
47 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
9 |
47 |
Continued as Navy (Engineer/Gunner). |
9 |
50 |
Commanding officer takes an interest in Myrtie Carbey's career. |
9 |
51 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Navy (Engineer/Gunner). |
10 |
52 |
Abuse Myrtie Carbey's position for profit. |
10 |
55 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Continued as Navy (Engineer/Gunner). |
11 |
59 |
Nearly killed. Owe 7,500 for medical bills. |
11 |
59 |
Promoted to Navy (Engineer/Gunner) officer rank 5 with the new title Captain. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Voluntarily left Engineer/Gunner |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
Myrtie Carbey is chosen to represent Myrtie Carbey's faith in a vid show or other highly public forum. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
66 |
Myrtie Carbey refused an offer of inducements to betray Myrtie Carbey's faith. Gain 3 enemies. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Myrtie Carbey is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
75 |
Myrtie Carbey retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Continued as Believer (Missionary/Humanitarian). |
16 |
77 |
Myrtie Carbey is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
16 |
79 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Continued as Believer (Missionary/Humanitarian). |
17 |
82 |
Myrtie Carbey secretly provide religious rites for a dying leader or noble, although they do not share Myrtie Carbey's faith. Gain an Ally in the family and a Rival who disagrees with Myrtie Carbey's choice. |
17 |
83 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |