Retired 4th Officer Nellie Babington  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 84 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 1 (-2)111461
Wholesome smile, Defective, Thoughtless
 
Skills
Animals 0
Astrogation 1
Athletics (Endurance) 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Flyer (Airship) 1
Gun Combat 0
Mechanic 1
Persuade 0
Pilot 0
Profession (Spacer) 0
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout13
Entertainer Journalist 01
Merchant Merchant Marine 4th Officer24
Believer Missionary/Humanitarian Junior Project Worker01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Cleo Mcarty Enemy 0 4 5 1 Suerrat (F/49)
Justin Ronald Contact 1 1 1 0 Irhadre (M/58)
Claudia Barnes Contact 3 0 0 4 Suerrat (F/13)
Bryant Gregory Contact 2 1 0 1 Answerin (M/42)
Sheila Barry Contact 2 0 4 2 Ziadd (F/52)
Sheila Barry gained influence with the character’s assistance.
Carrie Oshea Enemy 0 3 0 1 Cafadan (F/42)
Carrie Oshea fell on hard times.
Lelah McNamara Enemy 0 6 1 4 Cafadan (F/20)
Ira Mcabe Enemy 6 3 1 3 Ziadd (M/10)
reconciliation.
Da-ba-fa Bepwa Be Rival 1 3 0 1 Bwap (M/54)
Da-ba-fa Bepwa Be gains in influence.
Emil Edye Rival 2 2 1 0 Ziadd (M/56)
Orange Vargas Rival 1 2 1 0 Suerrat (M/60)
Orange Vargas's influence is diminished.
Tommie Shapter Rival 1 2 2 1 Ziadd (M/46)
Relationship redefined. Contact becomes an rival.
Theron Bailey Ally 3 0 0 5 Zhodani, Imperium (M/42)
Concepcion Hansen Ally 1 0 5 0 Zhodani, Imperium (F/37)
Loretto Hays Ally 0 0 1 2 Tapazmal (F/52)
 
Term Age History
1 18 Failed to qualify for Broker (Merchant).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 20 Nellie Babington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nellie Babington fail to help. Gain an Enemy.
1 20 Nellie Babington's ship is damaged, and Nellie Babington have to hitch-hike Nellie Babington's way back across the stars to the nearest scout base.
1 20 Gain 4 Contacts. Gain 2 Enemies.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Surveyor (Scout).
2 22 Continued as Scout (Courier).
2 25 Spend several years jumping from world to world in Nellie Babington's scout ship.
3 26 Continued as Scout (Courier).
3 29 Nellie Babington have no idea what happened to Nellie Babington – they found Nellie Babington's ship drifting on the fringes of friendly space.
4 29 Became a Entertainer (Journalist).
4 32 Injured. Fully recovered. Owe 2,500 for medical bills.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 33 A good deal ensures Nellie Babington is living the high life for a few years.
6 36 Continued as Merchant (Merchant Marine).
6 37 Nellie Babington's ship or starport is destroyed by criminals. Gain them as an Enemy.
6 40 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 40 Continued as Merchant (Merchant Marine).
7 44 Given advanced training in a specialist field
7 44 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 44 Continued as Merchant (Merchant Marine).
8 46 Embroiled in legal trouble.
8 48 Forced to muster out.
9 48 Aging Crisis. Owe 10,000 for medical bills.
9 48 Retired at age 48.
9 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 49 Nellie Babington come into conflict with a splinter group Nellie Babington's own religion which maintains Nellie Babington's version is the wrong one. Gain 1 Rivals.
10 49 Retired.
10 51 Gained a contact.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 55 Betrayal. Convert an Ally into a Rival or Enemy.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 58 A new romantic starts. Gain an Ally.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 64 Moved to a new world.
14 65 Aging Crisis. Owe 30,000 for medical bills.
14 67 A new romantic starts. Gain an Ally.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 70 A romantic relationship ends badly. Gain a Rival or Enemy.
16 73 Aging Crisis. Owe 10,000 for medical bills.
16 74 Betrayal. Convert an Ally into a Rival or Enemy.
17 77 Aging Crisis. Owe 20,000 for medical bills.
17 78 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 81 Aging Crisis. Owe 60,000 for medical bills.
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